![]() It never killed the emotional impact of the scenes, but it would have been more affecting for the audience to see the subtleties in Lissie’s expressions. This is especially noticeable in her facial animations, which can feel unnatural and jarring at times. The story teeters between being overly explanatory and too ambiguous but never manages to succumb to either. The details in Edward’s hands and reflection are great, but Lissie can look a bit stiff. Draugen is not a revolutionary game, but it is a smart one. Yet, the same praise can’t be said for the character models. Draugen seems to be aware of the problem and circumnavigates the danger of a bad resolution by deciding to have no resolution at all. The art style is wonderful, with many of the landscapes evoking beautiful paintings of the early and mid 20 th century, and there is fantastic lighting that sets the atmosphere superbly. Sadly, Draugen is a mystery game, and the thing with mysteries is that an unsatisfying resolution can retroactively spoil even the most enjoyable experience. I do wish there were more areas to explore simply because of how gratifying walking around is, but what is there is stunning, nonetheless. Graavik is surrounded by a sweeping mountain range, lush Nordic vegetation and a pristine body of water. There is nothing that takes you out of the moment in Draugen, and in the end, that’s a good thing.įrom the opening moments of Draugen it’s instantly clear how gorgeous it is. Without a bunch of drawn-out puzzles or chase sequences, the plot feels seamless. This also means the pacing is much tighter. Often times gameplay elements in comparable games can feel tacked-on or superfluous, and Draugen smartly focuses on story and character development instead. ![]() In a way, though, this feels rather refreshing. There are a few very light “puzzles” but nothing that takes more than a few moments to figure out. As you roam around Graavik, piecing together clues, you won’t find much to do in terms of actual gameplay besides walking, interacting with objects, and choosing dialogue options. ![]()
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